The First Berserker: Khazan - Uma visão geral



After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

24 de março de 2025 por André Custodio À medida que a comunidade souls Vive Muito mais viúva usando a falta do novos Dark Souls e utilizando este abandono do Bloodborne, seus olhares se voltam de modo a os títulos originais de que vêm dando as caras nos últimos anos.

Quem gosta por 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto o fato de de que não há um Enorme mapa interconectado para explorar.

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The First Berserker: Khazan Despite The First Berserker: Khazan somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Vejo isso Ainda mais como uma decisãeste de modo a facilitar o desenvolvimento, já qual fazer 1 mapa completo da bastante Muito mais trabalho, mas junte isso ao fato por qual as armas são drops aleatórios do inimigos e este ímpeto de explorar diminui bastante, usando 1 Bastante impacto até mesmo na atmosfera geral do game.

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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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